Carpet Beat operates as a footnote to Wall of Scrolls honing in on the mythical aspect of the diurnal rhythms introduced in the fictional video game. The screen is treated in the same manor as the source material rendered for the digital environment of the game. Devoid of any sound, the video shows a carpet hung outside being beaten regularly with a long stick seemingly to clean the carpet. A cloud of dirt appears from the carpet with each beating and the video pauses for a few seconds each time to dwell shortly with the dirt clouds before they disperse and fall back to earth. Both the carpet and the long stick reappear animated in the Wall of Scrolls video.

Developed and exhibited during a residency at Kunsthuis SYB, 2020.

Screen: Plaster, gesso, acrylics
Single Channel Video: 00:01:24 Loop